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Nov 21, 2009, 1:39am





o0 Silver Fire 0o
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[Astar]

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[Black_Inferno]

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[Rules]
[Ranks]
[Elemental Protectors]
Alliances

Alchist

Leader -
             Aidan
SIC -
             open
Advisor -
             open

Derron

Leader -
             open
SIC -
             open
Advisor -
             open

Rebels

Leader -
             Demyx
SIC -
             open
News and Updates
10.20.07 - Astar
Okay, after awaiting the newest version of Proboards' Sub group code, we finally have it installed and working just as needed. That means that .SF. is open for roleplaying! Please join and pick an Alliance. I will post the War's history, with descriptions of each Alliance so you can choose right.

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Bloodloss


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o0 Silver Fire 0o :: General :: Rules :: .: Ranks :.
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» . Ä s t a r . «
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« Thread Started on May 13, 2007, 6:02pm »

Admin- The Administrator of Silver Fire. NOTE- the admin does not neccesarily have to play a high ranking character. Admin is only a status used for OOC purposes, though you should respect them just as much all the same (^^)

Leader- Leaders are the characters in charge of leading one side of the two in the war. They can either be the leader of the Alchists or the Derrons. Since Leader is a high position, the member playing them will be the global mods of SF.

Second In Command- A Second In Command, or SIC for short, is like the Deputy to the Leader. They help him or her as their right hand, and are extremely loyal to their Leaders, sticking with them in battle.

Advisor- The Advisor serves the purpose to review battle plans and such of the like with the Leader and Deputy. (S)he offers advice to the Leader, gently nudging them in another direction if the one they are taking might not end well.

Captain- Captains are overseen by the Advisor. They each controll two Raider Groups.

Spy- For the secrecy of the spy, their name is not colored a certain color, indicating their profession. A spy's job is to go into the enemy fort and find out all they can, and bring that information back to their respectful Alliance. If you want to become a spy, PM the Leader of your alliance. Do not mention the request to anybody, and do not even put it in your character's bio. To keep everything straight, your name color will remain at which ever profession you were at before the request was taken on. The same rule applies partially for assassins, as they have nearly the same proffession.

Mage- (Most) mages are experts at Magic, and their experience varies. They can sometimes grant others powers, if they have the right ingrediens and are at the right level to do so.

Specialist- Specialists can major in one of three things: War Tactics, Healing, or Magic. For that of Magic, they know all about it, but do not have the right talent for performing the spells, thus defining the difference between Mages and Specialists of Magic. Specialists of Healing know a good base knowledge on Healing, spells and by using nature. Usually their Elemental Protector (if they have one) is from that of the Light or Grass Element. Specialists of War have outstanding ideas for tactics to use during a war. Their plans sometimes fail, or fall through if suggested to the Leader, but for the most part, they are excellently dangerous.

Soldier- Soldeirs mostly fight in Raider Groups, each lead by a Captain. They fight for the most part on horseback, with weapons varying from crossbows to swords.

Scout- Scouts are sent out usually to map out territories and provide information about enemy Alliances. Scouts are equiped with tracking and mapping items at nearly all times.

Rebel // Deserter- Any human being alive in the Valley of Trindall possessing Magic is forced to be apprenticed at the age of thirteen. After training for three years, they are recruited into the Wars at sixteen. If a Magic possessing person is not for any reason in the Wars in an Alliance by the age of eighteen, they are considered dangerous and a threat to the Wars; therefore, called 'Rebels', or 'Deserters'; whichever fits the case. Rebels live in the Outlands and out of Trindall, for they are hunted down by the Alliances.

Peasant- Not specifically part of the Wars, Peasants tend to remain in the valley, raising livestock and farming land.
« Last Edit: Nov 20, 2007, 4:43pm by » . Ä s t a r . « »Link to Post - Back to Top  IP: Logged

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